Wednesday, February 3, 2010

Warri

Warri is a board game, made in Barbados, and is a member of the pit-and-pebble strategy games made in Sudan over 3,600 years ago. It has a board with 12 holes, six on one side and six on the other, like so:


There are also 48 seeds that at the beginning of the game are evenly distributed to each hole, which are also called houses, and there are 4 seeds for each house.
To move, you have to pick up all of the seeds in a house and move counter clockwise around the board, dropping a seed in each house, until you run out of seeds. The house you started on has to be empty. In other words, if a house has 13 seeds, and you choose to move from that house, you would take all 13 seeds and drop one into each house, which will take you around the entire board, but you have to exclude the house you started on, making sure that house is empty. You can only move seeds from your side of the board. If any of the opponent’s houses have either 1 or 2 seeds, you can perform a capture.
To perform a capture, you must move from a house so that you run out of seeds on the house you wish to capture. If there are any houses with either 1 or 2 seeds adjacent to the house that you capture and any others as long as they form a chain from the house you capture. When you capture a house, all the seeds in that house, including those you put in that house, will be removed from the board, and be in your possession. To win, you need to be in possession of more seeds in your possession (25 seeds minimum). However, if you gain all the seeds on your side of the board when it is the opponent’s turn to play, then you have to give all the remaining seeds on the board to your opponent.
From what I have researched, the only strategy of the game is to make sure that you leave your opponent at least four seeds in different houses on the board. Either that or try and get him to have all of your seeds by the time it is your turn, so you get all of the seeds, as it gives you an upper hand by giving you full control over the game, at least for a while. I liked the game because it involves strategy and logic to win.

Tuesday, February 2, 2010

what is humanitarian architecture?


I think that humanitarian architecture is architecture designed to help those in need. For example, small cottages for the homeless, shelters and schools. Here is a picture of the aftermath of Hurricane Ivan.

Friday, January 29, 2010

what i think it is to be a humanitarian

I think being a humanitarian is being someone who helps other people out in any scenario. Being a humanitarian could be helping out by providing clothes, accomodation, food, water, books, buildings like shelters and schools. I think to be a humanitarian, you have to have a good heart and to help people in the hardest of times.

Wednesday, October 14, 2009

The Unseen Faces Adoption PSA

Finally I have the PSA. This is a PSA focused on those children who are disabled, over seven years old and close family relationships who are not wanted by people who are looking to adopt. Sorry for it being late, and I hope you learn a lot from this PSA.

Inkscape Mini Projects

In Design I am working through mini projects to help me be able to use Inkscape. I am on project 3 out of 4, and I will hopefully be finished them soon.


My first project was to show something that had depth. To do this I had to use gradients, giving objects a blur, and so on. It was not too hard when I got the hang of it.


My second project was to write my name on Inkscape three times using different tools. For the first one, I used the calligraphy tool and added colour. For the second one I used the pencil tool and used both colours and gradients. For the third and last one, I used different shapes of different sizes, colours and designs.


For the third project I have to find a picture of a face, and create a copy of it using layers, trying to make it as realistic as possible. Started this one today and the next time I post a blog about design class, I will have hopefully finished it. See you next time!

Tuesday, October 13, 2009

Storyboards

Today in Technology, we are looking at storyboards, which are the 'script' of a visual story (movie, PSA, etc.). Now we have to make a storyboard of a PSA for practice. During the half term break, we are supposed to make a storyboard of the PSA we plan to make. Wish us luck!

Monday, October 12, 2009

PSA Topic Opinion

Hello again, and today I am going to tell you my personal opinion on the topic of my PSA, which is child abuse.


I plan to focus more on physical abuse, which I find terrible. I went through physical abuse of my own, when my dad hit both me and my stepbrother (who was not my stepbrother at the time, and had no relation to us whatsoever). I was about four then, and I was wearing a cast on my leg at the time. I also recall seeing my 5-6 year old halfbrother Isaac hit hard around the legs by my dad as well, about eight years later. During my research into the subject of physical child abuse, I found out that parents and guardians are not the only people who hurt children, oh no. The boyfriend of a mother of a child struck the child while the mother was out, and I believe the child was killed.


But do you want to know what I think the worst part about it is? The assailants actually get away with it, or get low charges. In the example above, the boyfriend only got two years in prison, when he should have received ten years at least for manslaughter, more so if intentional.


In my PSA, I am going to make sure that people worldwide know what is going on to these unfortunate children, and to make sure it is stamped out once and for all.